MULTISENSORY INTERACTION / DESIGN ENABLEMENT
Making haptic interaction tangible.
I saw an opportunity to make product feedback more inclusive and expressive through touch. I then made haptics practical for designers to explore, helped apply them in product experiences, and shaped reusable guidance for consistent use.
Interaction design
Prototyping
Multisensory UX

Original haptics reference tool and companion product explorations.
THE BIG PICTURE
01 / THE OPPORTUNITY
Give people more than one way to understand an interaction.
Our aim went beyond baseline accessibility requirements. People have different sensory capabilities, attention, contexts, and preferences for receiving information. Haptics offered another channel alongside visuals and sound: a quiet way to confirm actions, reinforce outcomes, and help an experience feel responsive. The goal was not to replace accessible content, but to communicate in more inclusive ways.
There was a practical barrier. Although native haptic effects already existed on mobile devices, designers could not easily feel, compare, or explore them without writing code, and Xfinity had no shared approach for using them.
The design gap
To make haptics useful across products, I first had to make the medium accessible to the designers working with it.
02 / DESIGN RESPONSE
I made haptic effects something designers could experience.
I first made a ProtoPie prototype to explore native iOS impact, notification, and selection patterns. I then shaped the UX of a working iOS reference tool with visual design and XD Engineering, combining on-device playback with descriptions, examples, and custom haptic and audio explorations.
EARLY EXPLORATORY PROTOTYPE

Early ProtoPie browser used to feel and compare native iOS haptic patterns before building the reference app.
CODED IOS REFERENCE TOOL

The coded iOS tool let designers play effects on-device, compare them, and read guidance before applying patterns in product work.
03 / PRODUCT APPLICATIONS
Two product contexts called for different feedback decisions.
XClass TV gave us an opportunity to apply familiar operating-system feedback. Xfinity Health Check, a guided home-internet diagnostic experience, required more deliberate choreography between touch, sound, animation, and the on-screen message.
XCLASS TV / iOS
XClass: start with familiar cues.
Native success and error feedback could reinforce activation status, while tactile confirmation on the iOS virtual remote helped people register presses even when their finger obscured the target.

XClass TV iOS: original application screens showing native feedback used for activation and virtual-remote interactions.
XFINITY HEALTH CHECK / INTERNET DIAGNOSTICS
Health Check: coordinate every feedback signal.
I designed parts of the diagnostic flow and mapped exactly when haptics, sound effects, animation, and copy should reinforce progress, completion, errors, and recovery.

Original Health Check interaction specification: UI states above the haptic, sonic, and animation triggers coordinating each moment.
04 / RESEARCH INSIGHTS

01
Use tactile confirmation when a step finishes, rather than adding continuous feedback during progress.
02
Align haptics and sound with the exact animation or outcome they reinforce, especially completion and errors.
03
Some participants did not notice or recognize the feedback. Keep essential information visible and understandable without relying on haptics alone.
05 / REUSABLE SYSTEM
I translated the learning into guidance teams could reuse.
The research helped refine when haptics added useful confirmation, when they should reinforce sound and motion, and when adding another signal would be redundant. I brought that learning together with the reference tool and practical usage guidance.
Alongside the haptic use matrix and design principles, I partnered with XD Engineering to explore representing effects as design tokens. That implementation model was a proof of concept, while custom branded haptics were an additional exploration.
DESIGN CHOREOGRAPHY
Avoid duplicates
Skip a separate haptic if the experience immediately transitions into a success state.
Synchronize confirmation
Coordinate the success haptic with its accompanying sound.
Anchor to animation
Align tactile feedback with the visible interaction event.

Original overview of the haptic use matrix, proposed token approach, principles, and working tool.
WHAT THIS ENABLED
•
Feel and compare effects without having to build an iOS app first.
•
Apply shared usage rules for familiar success, error, and attention cues.
•
Coordinate tactile feedback with sound and motion in more complex flows.
•
Explore how reusable effect definitions might work in engineering.